7/10/2023 0 Comments Pathfinder rogue![]() Some may balk at this but it can easily be imagined or explained as the rogue having found a weak point in the undead’s “body” (such as a zombie’s head) or even finding a crack or flaw in a construct’s “body.” Precision damage (such as that dealt by a rogue’s sneak attack ability) applies to more creatures than it did in previous editions of the game. They are proficient with light armor, but not with shields. Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. ![]() The following are the class features of the unchained rogue. Master strike, rogue talent, rogue’s edge Table: Rogue Levelįinesse training, sneak attack +1d6, trapfindingĭanger sense +1, finesse training, sneak attack +2d6ĭebilitating injury, rogue talent, uncanny dodgeĪdvanced talents, rogue talent, rogue’s edgeĭanger sense +5, rogue’s edge, sneak attack +8d6 The rogue’s class skills are Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Craft ( Int), Diplomacy ( Cha), Disable Device ( Dex), Disguise ( Cha), Escape Artist ( Dex), Intimidate ( Cha), Knowledge (dungeoneering) ( Int), Knowledge (local) ( Int), Linguistics ( Int), Perception ( Wis), Perform ( Cha), Profession ( Wis), Sense Motive ( Wis), Sleight of Hand ( Dex), Stealth ( Dex), Swim ( Str), and Use Magic Device ( Cha). Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less. With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Finally, the rogue’s edge ability ties into a new system called skill unlocks. This ability also lets her add her Dexterity to damage rolls with one weapon starting at 3rd level. In addition, with finesse training, the rogue now gains Weapon Finesse for free at 1st level. A rogue with this ability can severely hamper her foes, giving her a much-needed boost to her offense or defense, depending on the situation. Chief among these is the debilitating injury class feature. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents. ![]() Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Role: Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Life is an endless adventure for those who live by their wits.
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